28 Jan 2010

Ring Magnet

The Ring Magnet works perfectly over many game plays with a 5A SB fuse installed
  • Have left it like that for now, worth the risk to be able to play correctly.
  • An RGP search says that this can be a problem on some games. May try the 4A SB fuses again to see if they blow, but I'm enjoying the game working right now!
Got the pin-cushions and a replacement coin mech from supplier. Fitted cab protectors under legs, should have had them there from new. Fitted coin mech.

Found a gate switch was not connected up from Stern factory! Wasn't always registering the "Merry" lane. I was sure I was making the shot.
  • Technical name was switch #21 - Rt. Orbit High. Stern had left off the "Z" connector so there were 2 female sockets hanging- one on the harness and one on the switch.
  • After checking over wire colours, connected them up with a 2-pins from a .156" header and it's been working ever since. Yay!

  1. Switched off the feature that spots "free" Fellowship members each ball, now that Merry lane registers.
  2. Adjusted spot light reflector on LH Helms deep (took it off and flipped it over). Ball was slowing on it going down LH return lane.
  3. Printed out a better Instruction card on photo paper and cut it to size.

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